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Wesnoth Units database

Water Lich

(image)

A rare mutation, the water lich has all the powers of a "standard" lich. In addition, however, it has developed a mysterious way of moving fast through water. Nobody knows how this is accomplished. Theories range from webs between the toe bones to some sort of gas ejection propulsion to simple black magic.

It is also rumored that this abomination can recruit skeletons in shallow water without the need of a keep or castle, although nobody who supposedly has witnessed this has ever survived.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.

Information

Advances from:
Advances to:
Cost: 50
HP: 60
Movement: 6
XP: 150
Level: 3
Alignment: chaotic
IDWater Lich
Abilities: submerge

Attacks (damage - count)

(image)touch
melee
8 - 3
arcane
drains
(image)chill tempest
ranged
12 - 3
cold
magical
(image)shadow wave
ranged
9 - 3
arcane
magical

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-40%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef160%
(icon) Deep Water150%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove260%
(icon) Sand230%
(icon) Shallow Water150%
(icon) Swamp160%
(icon) Unwalkable-0%
(icon) Village160%